PvP Cluster Rules

General Rules

  • CHEATING / EXPLOITS / BOTS
    • Any violation of the following will result in permanent ban for the offenders & tribe members may be face additional punishment if suspected to have knowledge of.
      • BOT USAGE: including, but not limited to: Automated tasks, Aimbots, ESPs, Warnings, Anti-Cheat Protection, Enviromental Removals
      • CHEATS / HACKS: any shady stuff that you can not explain or present sufficient proof of being legit.
      • GAME ENGINE OR .INI FILE MODIFICATIONS: If suspected, you will be required to immediately provide a screenshot without relogging.
      • DUPING ANYTHING.
      • MACRO USAGE.
      • DUAL-BOXING.
      • UNDER-MESHING: Manipulating your character through the terrain mesh at any time.
      • STRUCTURE MESHING:
        • Manipulating structures through the terrain mesh so they dont take damage.
        • Driving structures or turrets on a Platform Dinos / Tek Skiffs / Rafts through an enemy structure.
        • Placing turrets, turret mode dinos able to shoot through a structure but unable to take damage from opposite side.
      • FLOATING STRUCTURES: Anything that does not fall when it loses is foundation supports.
      • TUNNELING: Using structures to tunnel or enclosing a pathway to avoid, nullify, minimize or destroy base defenses.
      • BODY BAGS: Any overweighted & sleeping bodies being drug around or placed on dinos.

  • NAMING STANDARDS FOR STEAM, PLAYER, TRIBE, DINOS & NAMES; ALSO APPLIES TO STRUCTURES THAT CAN BE RENAMED.
    • ALL naming choices MUST adhere to AGB's Community Standards guidelines.
    • You are prohibited from changing tribe & dino names to hide your identity for PvP or raiding purposes.
    • No generic names - e.g. - 123, 321, Human, Survivor, Player or any other similary un-unique or unmemorable names, with exception to dinos still named their generic class name.

  • TRIBE RULES
    • Tribe names must be the same on all servers in a cluster
    • No tribe member rotations or swapping:
      • Your character MUST be in the same tribe on any other maps you transfer to.
      • You may not have more than one character anywhere in our cluster.
      • You can not poke around a map un-tribed because you just joined the map or dont plan to build there.
      • Tribes are capped at 6 players, the same 6 players across the cluster.
    • Tribe owners are accountable for every member of the tribe. Be aware of what your people are doing.
    • The tribe owner has absolute control of the tribe. All decisions by the owner are final.
      • A tribe can vote out an inactive leader. Admins will verify activity, & votes before changing ownership.
      • If all members are not in discord, we will take no action.
      • * Have an unresolvable issue with your tribe owner? Need to go separate ways? DO NOT INSIDE, see below.


  • TRIBE INSIDING/SABOTAGE aka 'insiding'
    • Will result in a permanent ban for all involved individuals no matter if you are the antagonist, supporter, beneficiary or otherwise were negligent in preventing a plot.
    • Harming your tribe's defensive abilities, progress or secrets to include, but not limited to: *
      • Sabotage, deception, disinformation, treachery, double-dealing or any other means of malice used to cripple, undermine or otherwise hurt your tribe.
      • Leaving tribe with resources, items, blueprints or dinos not explicity approved by the tribe owner or Admins.
      • Sharing information regarding your tribe's defenses, base layout, or privileged information with another tribe.
    • Parting ways with your tribe & you're unable to reach an agreement with the tribe owner? Submit at SUPPORT TICKET.
      • DO NOT INSIDE YOUR TRIBE. Speak with an admin before doing ANYTHING.
      • We can facilitate a resolution that is acceptable to all parties.

    * Any plots, planning or intent presented to Admins with compelling or conclusive evidence will be considered insiding.


  • GRIEFING / HARASSING
    • Griefing or harrassing players or tribes will be resolved with an overwhelmingly disproportionate Admin resolution.
    • Reports of griefing MUST be presented with evidence (times, tribe logs, videos, screenshots etc.) to include time frames.
    • Situations we consider griefing or harrasing:
      • Constant or continous spawn camping, base camping or otherwise excessively singling out a player or tribe, with the exception being during an active raid by your tribe.
      • Written or verbal harrasment that crosses the intent of our Community Rules.

  • CAGING / INCAPACITATING / PRISONERS
    • You may not cage/incapaciate any player longer than 30 minutes, except for prisoners during a raid. *
    • * Sleeping players are still subject to the above rules.

    • Raid Prisoners:
      • During an active raid, you may cage/incapacite the opposing tribe members for the duration of the raid.
      • Post raid: prisoners MUST be released within 30 mins of the end of the raid. (see raid rules below) OR before your tribe exits the raid site, whichever comes first.
      • Post raid: Defenders MUST release prisoners once the attackers have left the raid site.
      • 3rd party tribes who are NOT raiding can NOT cage/incapacite any tribe members involved in a active raid.

Raiding / World PvP

  • WHAT IS A RAID?
    • Soaking turrets, sniping dinos, shooting at players, blowing up structures, etc at any tribe's base or outpost is considered a raid. World PvP is PvP related activity out in the open world.
    • If you engage someone in World PvP & they flee back to their base, you are welcome to chase them home, but the minute you engage them in any manner at their base, that begins a raid.

  • MAIN BASE
    • The MAIN BASE of any tribe is defined as the location where a tribe's ORP pillar is located.
    • Main Bases are designated by Large TEK pillars placed around your base.
    • If you are building in a cave, the Pillars must be visible outside the entrances so tribes know their raiding restrictions
    • If you fail to place TEK Pillars, or if they are not places where raiders can see them before starting their raid, there will be no raid cooldown placed against tribes that raid your base.
    • IF you choose to not advertise where your main base it, that is your choice, but there will be NO cooldowns placed upon raiding tribes.
    • You MUST notifiy Admins when you move your ORP to a new base/location. (This is how we know this is your main base)
    • TEK Pillars are obtained by the tribe leader when they receive their ORP Pillar.


  • RAID COOLDOWNS
    • Raiding the MAIN BASE of any tribe will initiate a raid cooldown.
    • The raid cooldown means you may not raid the MAIN BASE of that enemy tribe again for 48 hours after the the end of your raid, whether the raid was successful or failed.
    • IF that tribe counter-raids your MAIN BASE before that timer is up, your cooldown vs that tribe immediately ends.

  • STRUCTURE WIPING
    • Structure Wiping a MAIN BASE is not permitted here. IF you want to remove a main base for the SOLE PURPOSE of moving your main base to that location, contact Admins for approval beforehand so we know your intent.
    • ANY other outpost or structure can be raided and removed by any tribe at any time.

    * These structure wiping rules are in place to stop unnecessary wiping of tribes for reasons other than Main base location claiming, & NEVER apply to structures with "Demolish Allowed" decay timers.


  • DINO WIPING / DINO SNIPING
    • There are no rules against killing passive dinos. We have Dino Passive Protection (see Chat Commands).
    • Sniping dinos at a base or outpost is allowed; However, it will ALWAYS be considered a raid, regardless of the total number of dinos you kill.

  • DINOS / RAFTS / COVERED RIDERS
    • Boxed-in / Armored dinos or rafts are strictly FORBIDDEN for raids or open world pvp usage.
    • COVERED RIDERS: 2 STRUCTURES MAX on a Platform Dinos / Tek Skiffs / Rafts during a raid. You may use a foundation/pillar or vault to cover the rider during a raid.
    • Turrets are allowed on uncovered rafts.
    • Its is NEVER acceptable to mesh structures/turrets on a Platform Dinos / Tek Skiffs / Rafts through an enemy base's structures. (driving a Platform Dinos / Tek Skiffs / Rafts into a building to use explosives, etc)

    * During raids, defenders may NOT MOVE, REPAIR OR OTHERWISE USE any boxed in or covered rider dinos/rafts parked at their base. You may remove the covers to use as part of your raid defense.


  • CAGING / INCAPACITATING / PRISONERS
    • Raid Prisoners:
      • During an active raid, you may cage/incapacite the opposing tribe members for the duration of the raid.
      • Post raid: ALL prisoners MUST be released within 30 mins of the end of the raid. OR before your tribe exits the raid site, whichever comes first.
      • 3rd party tribes who are NOT raiding can NOT cage/incapacite any tribe members involved in a active raid.

  • POST RAID CLEANUP
    • Any FOB's, structures or dinos you use to raid MUST be removed from the raid site before your tribe leaves the raid site. *
    • Clean up your structures & dinos, PERIOD. Failure to do so will result in a structure/dino wipe cluster wide (i.e ALL maps).

    * IF your raid is unsuccessful due to being pushed away or countered by ANYONE, you are NOT required to clean your raid structures/dinos. The defending tribe that chased you off will need to clean up your FOB.

Building Restrictions For Bases, Outposts, Turrets, Soul Terminals & Taming Pens

  • Bases & Outposts
    • The MAIN BASE of any tribe is defined as the location where a tribe's OGS ORP pillar is located.
      • You MUST notify Admins when you move your OGS to a new base/location.
    • An Outpost is any building that a footprint of at least of 3x3 size & contains crafting structures (with significant inventory). Structures with nothing but beds, teleporters, etc are NOT considered outposts.

  • Building in Caves
    • Tribes are allowed to build their MAIN BASE in any cave / rat hole that that is NOT an artifact or loot cave.
    • The cave opening MUST be large enough for a player to walk / crawl in without the use of any special techniques or items (like a grappling hook)

  • BASE / OUTPOST PERIMETER
    • Base perimeter expansions MUST stay within the 15 foundation rule at all times (building expansions before perimeter expansions).
    • A BASE / OUTPOST PERIMETER is defined as:
      • Gates, pillars, spikewalls, turret towers, or any structures blocking land access by players or dinos OR random crap delineating your "space".
      • Terrain features blocking land access by players or dinos (i.e. cave mouths, canyon walls, etc.).

  • ORS Pillar (Offline Raid Protection)
    • The ORP pillar is to protect your base from Offline Raiding. Tribe leaders can obtain one in our Discord.
    • Tribes get one ORP for the entire cluster & must be placed in your main base.
    • ORP is to protect your valuable items, NOT to buff turret towers.
    • If your tribe uses an ORP to buff turret towers or the entrance to a cave, Admins will AOE structure wipe the offending area, & you will lose your ORP pillar for the remainder of the current cluster.

  • TURRETS & FOBS
    • Open world auto turrets are allowed, EXCEPT where listed in the Prohibited Building Locations list below.
    • FOBs for Extinction Oribital Supply Drops & Element Veins events.
      • You may build a temporary FOB or use other structures/turrets to assist.
      • All structures & turrets MUST be removed before you leave the event area.

  • TAMING PENS
    • No building restrictions on Taming Pens (spike walls, gate traps, Wyvern Pens, etc) - if you're unhappy about another tribe's taming pen, remove it with prejudice.
    • Blowing up a taming pen, or killing dinos being tamed in a taming pen does NOT count as a raid (unless tha taming pen is attached to the main base).

  • STRUCTURE SPAMMING
    • Open world Stucture Spamming is forbidden. This includes (but is not limited to) Single/double foundations/pillars etc
    • Tribes may foundation spam inside their own base perimeters & within 15 foundations outside their perimeter.
    • If you have no perimeter (walls, gates, cliff walls, etc.) that define a perimeter, 15 foundations from your OGS will be measurement Admins will use.

  • PROHIBITED BUILDING LOCATIONS
    • Buildiing in / near or blocking access (via buildings, structures, turrets, dinos etc) to any of the following is prohibited:
      • Another tribe's base, except during a raid.
      • Obelisks, Boss / Tek / Genesis Mission Terminals.
      • Artifact & Loot cave entrances, exits or pathing.
      • Artifacts, cave & water loot crates.
      • Wild Eggs: Deinonychus / Magmasaur / Rock Drake / Wyvern - Scars/Trenches/Nests.
      • Aberration map - surface entrances, exits or pathing.
      • Center map - Underworld entrances, exits or pathing.
      • Genesis map - Mission Terminals, & entrances, exits or pathing for missions.
      • Valguero map - Aberration & The Abyss (underground ocean) biome cave entrances, exits or pathing.
      • Player spawn points / zones - if a player spawns within your building or Base Perimeter , or your turrets shoot people upon spawning, your structures will be AOE wiped. Do NOT build end-game bases in player spawn zones.

Dino / Raft Rules

  • NO BOXED IN / ARMORED Platform Dinos / Tek Skiffs / Rafts (structures ON TOP of the platform are ok).
  • Covered riders for Platform Dinos / Tek Skiffs / Rafts are allowed for open world PvE type uses. If you are attacked in open world, you may defend yourself. *
    • ANY Covered riders (Platform Dinos / Tek Skiffs / Rafts) used AT/NEAR an active raid are limited to 2 STRUCTURES MAX on a Platform Dinos / Tek Skiffs / Rafts during a raid . You may use a foundation/pillar or vault to cover the rider during a raid.
  • DO NOT drop wild fertlizized eggs (Wyvern, Rock Drake, etc) . If you do not WANT an egg, eat it. Dropping them will cause fresh eggs to not spawn. If you are caught, Admins will kill some dinos of their choosing.

* During raids, defenders may NOT MOVE, REPAIR OR OTHERWISE USE any boxed in or covered rider dinos/rafts parked at their base that do NOT meet the Covered Riders 2 STRUCTURES MAX rule in the Raiding section above. You may use these as part of your raid defense AFTER you modify the build to 2 STRUCTURES MAX.

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